Profile

I'm passionate about programming, learning new technologies and building games. I have over 5 years of experience in programming. I’m reliable, focused, and honest, with a strong ability to adapt and excel in both independent and collaborative settings.

Experience

Software Developer (Full Time)

OCT 2023 - PRESENT
GameDriver Inc.

Developing new features for GameDriver - Interface into various engine features such as UI, Input, Animations, Shaders, etc. to test and drive inputs to various 2D, 3D and VR games and experiences;
while ensuring compatibility across multiple game engine versions (Unity, Unreal), platforms (PC, Android, Mac, iPhone, Switch, PS5) and operating systems (Windows, Mac, Linux).
Bug fixes - identify and fix issues in the existing codebase and optimization.

QA Analyst (Full Time)

JUN 2022 - SEP 2023
GameDriver Inc.

Software Engineer (Full Time)

OCT 2015 - JUN 2018
Zerone Consulting Private Ltd. (KL, India)

Download Resume

Technical Skills

Top Skills

  • Unity
  • C#
  • Unreal Engine
  • C++
  • GIT
  • Editor Scripting
  • Architecture

Advanced Concepts

  • Generics
  • Reflection
  • Async programming
  • Stack programming
  • Native C#
  • Optimization

Education

Video Game Programming (AEC)

JAN 2019 - FEB 2021
Institut supérieur d’Informatique, Montreal, QC

Bachelor of Engineering

JUN 2011 - JUL 2015
New Horizon College of Engineering, Bangalore, IN

Personal Projects

Niagara particle system prototype

Unreal Engine | HLSL | Niagara Particle System

A prototype project to experiment with the Niagara particle system in UE 5.6. The halo is lightweight and made with a few particles. It follows the player and uses a sine wave function to update its position on the Z-axis.

Project Nebula

Unity | C# | Multiplayer | Mobile

A 2 player co-op mobile game where one navigates a spaceship, avoiding debris, while the other mounts a space railgun to target pursuing enemies.

More Info (Code Samples) GitHub

The Un-repairable Tower

Unity | C# | Global GameJam 2020 - Montreal

A small arcade style game built for the Global GameJam 2020.

More Info GitHub
Crafting System

C++ Crafting System

C++ | SOLID principles | Scalable | C++20

A Crafting System built on C++, while keeping compatibility with Unreal Engine in mind.

More Info (Code Samples)