Projects

Here are some cool projects that I've worked on!

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Games

Niagara particle system prototype

Unreal Engine | HLSL | Niagara Particle System

A prototype project to experiment with the Niagara particle system in UE 5.6. The halo is lightweight and made with a few particles. It follows the player and uses a sine wave function to update its position on the Z-axis.

Crafting System

C++ Crafting System

C++ | SOLID principles | Scalable | C++20

A Crafting System built on C++, while keeping compatibility with Unreal Engine in mind.

More Info (Code Samples)

VR Game

Unity | C# | Oculus API

A slash and shoot game built using the Facebook Oculus VR API.

GitHub

The Un-repairable Tower

Unity | C# | Global GameJam 2020 - Montreal

A small arcade style game built for the Global GameJam 2020.

More Info GitHub

Asteroids 3D

Unity | C#

A remake of the classic arcade game Asteroids with 3D aesthetics.

GitHub

Tools

Character Stats balancing & Folder creation tool

Unity | C# | Editor Scripting

A handy and scalable tool for Unity which can display and balance stats of various types of characters at the same time, directly from the scene view.

VNty Engine (In development)

Unity | C# | Editor Scripting | Auto code generation | Node editor | Reflection | Serialization

A tool to easily make Visual Novels or Choose your adventure type games on unity with almost no coding.

More Info (Code Samples)